C1 Gaming

                                                                                                                        Thursday 19th September 2024

Do now

1. Magazines, social media     TV, Radio,Film,Video games, Advertising, News 

2. Everywhere     Cinema, Phone, Computer, Magazine


Video Games

L.O:  To explore the history & context of video games


  • In 2024, the video games market is projected to reach a revenue of US$282.30bn.
  • Video games are a relatively new media form.
  • Since 1970s they have had massive growth. This has been due to rapid technological development - think graphics , narratives , interactivity , consoles , internet ect.

  • 1970s     Space invaders came out in 1978.  within a year 60,000 machines in the USA
  • 1980s.    Legends Of Zelda came out in 1987. The Legend of Zelda incorporates elements of action, adventure, and role-playing genres.
  • 1990s.    Tomb Raider came out in 1996. Its an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara croft
  • 2000s  World of WarCraft came out in 2004.   4 years after its release it surpasses 10 million subscribers making it the most popular massively multiplayer online game ever.
  • 2010s   The last of us came out in 2013.   The Last of Us is an action-adventure game played from a third person perspective.

Personal Identity
Information
Entertainment
Social Interaction
=
PIES




Base Line Test


People play video games because it can be an escape or they just play it for fun, it can bring enjoyment and positivity. The audience may like the game because they might see themselves in a character they like or find comfort in it. In some video games you can play in multiplayer and play with strangers, friends and family, in some games its more enjoyable when playing games, but other times it can be fun just to play by yourself. You can gain knowledge from some games depending on the game.









                                                                                                                          Thursday 3rd October 2024

Do Now

  1. Epic games
  2. 1991
  3. Action (Battle , Gun , Build game)
  4. Personal Identity , information , entertainment , social interaction
  5. Combines real world and computer generated world


Exploring context

L.O: To explore the context of video games

Do violent video games make people more violent?




Prince Harry video on fortnite


The main points are that Prince Harry thinks that fortnite is irresponsible and can cause addiction


Healthcare triage on video games

The main points are 


Bandura and video games

The main points are if children are shown violence they will copy





















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